Sure, you have the prerequisite knights and ogres and dragons, but you’re also dealing with soldiers striking because they’re tired of being used as fodder and sheep who won’t stop eating your weapons. However, the lighthearted approach the game takes to the story telling gives CastleStorm a unique feel and makes the plot far more entertaining than if they had tried to approach it seriously. This is about as generic as a fantasy story can get and is essentially the equivalent of the stock photo that comes with a picture frame when you buy it. It falls to Sir Gareth to rally the troops, retrieve the gem, and restore peace to the land. As such, the peace inevitably goes sour when the knights’ magic gem of plot convenience gets stolen. The knights and vikings have had a longstanding peace, but being a protector of the realm during peace time in a game would make for a dull experience as the ribbon cutting and baby kissing minigames would get boring quickly. You assume the role of Sir Gareth, protector of the realm and three time defending champion of manliest beard. The control options on the Wii U version make it feel like it should’ve been on this console all along, and if you’ve missed out until now, this would be an excellent time to make up for your mistakes. Regardless of what console it has appeared on, CastleStorm has always been a lot of fun (even if I don’t quite know what to call it). It is more of a “beat and destroy their castle by throwing sheep, but also defend your castle with swarms of soldiers ’em up” but typing that throughout the review was giving me hand cramps. It does have elements of a beat ’em up, but that isn’t the main focus of the game and there are times where you can ignore those aspects entirely. I suppose the closest thing would be tower defense, but it does so many different and unique things that classifying it as a tower defense game doesn’t really accurately describe it. The Wii U marks the third console I’ve played through CastleStorm on now, and I’m still not any closer to figuring out what I should call this thing.
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